✓ RUN STATE CHECKLIST
⚙ CORE RUN RULES
- Obtain: Starter — pick Fuecoco at the beginning in Mesagoza
- Lv 16 → evolves to Crocalor. Evolve immediately.
- Lv 36 → evolves to Skeledirge (Fire/Ghost). Evolve immediately.
- Skeledirge learns Torch Song by level-up — signature Fire move that raises Sp. Atk each use. Keep forever.
- S08 Ghost Gym reward → TM Shadow Ball — teach immediately. Ghost/Dark coverage.
- Craft → TM Flamethrower — higher PP and consistent power. Replaces Ember line.
- Naturally → Hyper Voice — Normal-type sound move. Learnt by level-up.
- Obtain: South Paldean Sea coastline — exit Mesagoza south gate, head south through South Province Area One all the way to the ocean cliffs. Look for the wind turbines on the clifftop — Wattrel flies around near them. Scan the air above the cliff edge, not the ground. Also found along the East and West Paldean Sea coasts if you reach those first.
- Lv 35 → evolves to Kilowattrel (Electric/Flying). Evolve immediately.
- Ability: Wind Power or Volt Absorb — both are usable. Wind Power charges up the next Electric move after being hit by a wind attack; Volt Absorb heals HP when hit by Electric moves. Either is fine for a playthrough.
- Naturally learns Discharge and Air Slash by level-up — keep both.
- Lv 33 → learns Thunder Wave — keep for paralysis utility in boss fights.
- S04 Levincia Gym reward → TM Volt Switch — teach immediately. STAB pivot move.
- Obtain: Small ponds near your house / early route — catch with Huge Power ability only
- Azurill → Marill via high friendship. Fastest method: give it the Soothe Bell (found in the Mesagoza school building — talk to the student near the entrance hall), keep it in your party, use it in every battle, and do picnics (washing your Pokémon at a picnic basket raises friendship quickly).
- Marill Lv 18 → evolves to Azumarill (Water/Fairy). Evolve immediately.
- Naturally learns Aqua Jet (priority Water) and Liquidation — keep both.
- Craft → TM Play Rough — Fairy STAB. Priority craft.
- Optional → Belly Drum — if you want to run a sweep set. Maxes Attack at the cost of half HP.
- Obtain: West Province Area One — muddy wetland south of the river, S02
- Lv 20 → evolves to Clodsire (Poison/Ground). Evolve immediately.
- Ability: aim for Unaware — ignores all opponent stat boosts (Dragon Dance, Swords Dance, Supreme Overlord, etc.), making Clodsire a reliable check against set-up sweepers. Re-catch if you get Poison Point.
- Naturally learns Poison Jab, Yawn, and Toxic — keep all three.
- S02 TM Bulldoze pickup → teach immediately. Ground coverage, also slows target.
- Craft → TM Earthquake — replaces Bulldoze when available. 100 BP, no drawbacks.
- Obtain: South Province Area Three — broken stone ruins, S03
- Lv 24 → evolves to Tinkatuff. Evolve immediately.
- Lv 38 → evolves to Tinkaton (Steel/Fairy). Evolve immediately.
- Ability: prefer Mold Breaker — attacks bypass opponent abilities like Levitate, Sturdy, and Flash Fire. Gigaton Hammer through Sturdy is a meaningful upgrade. Own Tempo (prevents confusion) is less impactful.
- Tinkaton learns Gigaton Hammer by level-up — signature Steel move, enormous damage. Keep forever. NOTE: Gigaton Hammer cannot be used twice in a row — alternate with another move.
- Naturally learns Knock Off and Swords Dance — keep both.
- Craft → TM Play Rough — shared craft with Azumarill. Fairy STAB coverage.
- Obtain: Glaseado Mountain — slope near northern Pokémon Center, S09
- Lv 35 → evolves to Arctibax. Evolve immediately.
- Lv 54 → evolves to Baxcalibur (Dragon/Ice). Evolve immediately.
- Learns Glaive Rush and Icicle Crash by level-up — signature Dragon move and strong Ice STAB. Keep both.
- Learns Dragon Dance by level-up — keep for setup sweeping.
- NOTE: Glaive Rush leaves Baxcalibur vulnerable the next turn — plan accordingly.
- NOTE: Glaive Rush is learned at Lv 62 as a level-up move. Since Baxcalibur evolves at Lv 54, it will reach the endgame without Glaive Rush unless you hit 62 first. Use the Move Reminder (blue-haired man at any Pokémon Center) to teach it immediately once available — it's free.
- Craft → TM Earthquake — shared craft with Clodsire. Ground coverage, hits Steel types.
| Lv | Move | Type · BP | Decision | Replace |
|---|---|---|---|---|
| 1 | Tackle / Leer / Ember | Starting moves | KEEP ALL | — |
| 7 | Round | Normal · 60 Sp | LEARN | Free 4th slot |
| 12 | Bite | Dark · 60 Phys | LEARN | Tackle |
| 15 | Incinerate | Fire · 60 Sp | LEARN | Ember (same type, 50% stronger) |
| ★ Lv 16 — EVOLVES TO CROCALOR | ||||
| 17 | Incinerate | Re-offered by Crocalor | SKIP | Already have it |
| 24 | Snarl | Dark · 55 Sp | SKIP | Weaker than Bite |
| 28 | Roar | Normal · Status | SKIP | — |
| 32 | Flamethrower | Fire · 90 Sp | LEARN | Incinerate (same type, 50% stronger) |
| ★ Lv 36 — EVOLVES TO SKELEDIRGE · Torch Song learned on evolution | ||||
| Evo | Torch Song | Fire · 80 Sp · +Sp.Atk each use | LEARN | Leer |
| S08 | Shadow Ball (Gym TM) | Ghost · 80 Sp | TEACH | Bite |
| 38 | Shadow Ball | Natural learn (if S08 not done) | LEARN | Bite |
| 42 | Hyper Voice | Normal · 90 Sp | LEARN | Round (same type, stronger) |
| 47+ | Will-O-Wisp / Hex / Fire Blast / Overheat | — | SKIP ALL | Final set is complete |
| Lv | Move | Type · BP | Decision | Replace |
|---|---|---|---|---|
| 1 | Peck / Growl | Starting moves | KEEP | — |
| 4 | Thunder Shock | Electric · 40 Sp | LEARN | Free slot |
| 7 | Quick Attack | Normal · 40 Phys · Priority | LEARN | Free slot |
| 11 | Pluck | Flying · 60 Phys | LEARN | Peck (same type, 60 vs 35 BP) |
| 15 | Spark | Electric · 65 Phys | LEARN | Thunder Shock (same type, stronger) |
| 19 | Uproar | Normal · 90 Sp | SKIP | Not in final set |
| 23 | Roost | Flying · Status · Recover HP | LEARN | Growl |
| ★ Lv 25 — EVOLVES TO KILOWATTREL · Learns Electro Ball on evolution | ||||
| Evo | Electro Ball | Electric · variable Sp | SKIP | Inconsistent power |
| TM | Air Slash (TM) | Flying · 75 Sp | TEACH | Pluck (Kilowattrel's Sp.Atk >> Atk) |
| 30 | Dual Wingbeat | Flying · 40×2 Phys | SKIP | Air Slash already covers Flying |
| 36 | Agility | Psychic · Status | SKIP | — |
| 43 | Volt Switch | Electric · 70 Sp | LEARN | Spark |
| TM | Thunder Wave (TM) | Electric · Status · Paralyse | TEACH | Quick Attack |
| 48 | Discharge | Electric · 80 Sp | LEARN | Roost (use items for healing instead) |
| 55 | Hurricane | Flying · 110 Sp | SKIP | Air Slash is more reliable (70% accuracy vs 110 BP) |
| Lv | Move | Type · BP | Decision | Replace |
|---|---|---|---|---|
| 1 | Tackle / Water Gun / Tail Whip | Starting moves (vary by catch level) | KEEP | — |
| 6 | Bubble Beam | Water · 65 Sp | LEARN | Water Gun (same type, much stronger) |
| 9 | Charm | Fairy · Status | SKIP | — |
| 12 | Slam | Normal · 80 Phys | LEARN | Tackle |
| 15 | Bounce | Flying · 85 Phys · 2-turn | SKIP | Two-turn charge is risky in boss fights |
| ★ Lv 18 — EVOLVES TO AZUMARILL | ||||
| 21 | Aqua Tail | Water · 90 Phys | LEARN | Bubble Beam (physical = Huge Power boost) |
| 25 | Play Rough | Fairy · 90 Phys | LEARN | Tail Whip |
| TM | Aqua Jet (TM) | Water · 40 Phys · Priority | TEACH | Slam |
| TM | Liquidation (TM) | Water · 85 Phys | TEACH | Aqua Tail (same type, reliable) |
| TM | Belly Drum (TM, optional) | Normal · Status · Max Attack | TEACH | Slam (only if you want the setup strat) |
| 30+ | Aqua Ring / Rain Dance / Hydro Pump / Superpower | — | SKIP ALL | Final set is complete |
| Lv | Move | Type · BP | Decision | Replace |
|---|---|---|---|---|
| 1 | Mud Shot / Tail Whip | Starting moves | KEEP | — |
| 4 | Tackle | Normal · 40 Phys | LEARN | Free slot |
| 8 | Poison Tail | Poison · 50 Phys | LEARN | Tail Whip (damage > status) |
| 12 | Toxic Spikes | Poison · Status · Hazard | SKIP | Useless in single-player |
| 16 | Slam | Normal · 80 Phys | LEARN | Tackle |
| ★ Lv 20 — EVOLVES TO CLODSIRE · Learns Amnesia on evolution | ||||
| Evo | Amnesia | Psychic · Status | SKIP | Not in final set |
| 21 | Yawn | Normal · Status · Sleep | LEARN | Tail Whip |
| 24 | Poison Jab | Poison · 80 Phys | LEARN | Poison Tail (same type, 80 vs 50 BP) |
| 30 | Sludge Wave | Poison · 95 Sp | SKIP | Physical set — Poison Jab already covers Poison |
| 36 | Megahorn | Bug · 120 Phys | SKIP | Earthquake incoming is better ground coverage |
| 40 | Toxic | Poison · Status · Badly Poison | LEARN | Mud Shot |
| TM | Earthquake (TM) | Ground · 100 Phys | TEACH | Slam |
| 48 | Earthquake | Natural learn (if no TM yet) | LEARN | Slam |
| Lv | Move | Type · BP | Decision | Replace |
|---|---|---|---|---|
| 1 | Astonish / Fairy Wind | Starting moves | KEEP | — |
| 5 | Baby-Doll Eyes | Fairy · Status | LEARN | Free slot |
| 8 | Metal Claw | Steel · 50 Phys | LEARN | Free slot (first Steel STAB) |
| 11 | Covet | Normal · 60 Phys | LEARN | Astonish (60 vs 30 BP) |
| 14 | Rock Smash | Fighting · 40 Phys | SKIP | Too weak |
| 17 | Draining Kiss | Fairy · 50 Sp · Drain HP | LEARN | Baby-Doll Eyes (deals damage + heals) |
| 21 | Sweet Kiss | Fairy · Status · Confuse | SKIP | — |
| 24 | Brutal Swing | Dark · 60 Phys | LEARN | Covet (Dark coverage > Normal, same BP) |
| ★ Lv 24 — EVOLVES TO TINKATUFF | ||||
| 27 | Slam | Normal · 80 Phys | LEARN | Fairy Wind (80 BP Physical > 40 BP Special) |
| 31 | Flash Cannon | Steel · 80 Sp | SKIP | Physical set — Metal Claw is better here |
| 35 | Play Rough | Fairy · 90 Phys | LEARN | Draining Kiss (same type, 90 vs 50 BP) |
| ★ Lv 38 — EVOLVES TO TINKATON · Learns Gigaton Hammer on evolution | ||||
| Evo | Gigaton Hammer | Steel · 160 Phys | LEARN | Metal Claw (same type, triple the power) |
| 39 | Fake Out | Normal · 40 Phys · Priority | SKIP | — |
| 47 | Skitter Smack | Bug · 70 Phys | SKIP | — |
| 52 | Knock Off | Dark · 65 Phys · remove item | LEARN | Brutal Swing (same BP + removes held items) |
| TM | Swords Dance (TM) | Normal · Status · ×2 Attack | TEACH | Slam |
| Lv | Move | Type · BP | Decision | Replace |
|---|---|---|---|---|
| 1 | Tackle / Leer / Dragon Tail | Starting moves | KEEP | — |
| 6 | Icy Wind | Ice · 55 Sp | LEARN | Free slot (best Ice move available now) |
| 12 | Dragon Breath | Dragon · 60 Sp | SKIP | Dragon Tail is physical — better for Baxcalibur |
| 18 | Focus Energy | Normal · Status · Crit rate | SKIP | — |
| 24 | Bite | Dark · 60 Phys | LEARN | Leer (Dark coverage replaces status) |
| 29 | Ice Fang | Ice · 65 Phys | LEARN | Icy Wind (physical > special for Baxcalibur) |
| 32 | Dragon Claw | Dragon · 80 Phys | LEARN | Dragon Tail (80 > 60 BP, no negative priority) |
| ★ Lv 35 — EVOLVES TO ARCTIBAX | ||||
| 36 | Take Down | Normal · 90 Phys · Recoil | SKIP | Self-damage not worth it |
| 40 | Ice Beam | Ice · 90 Sp | SKIP | Ice Fang covers Ice physically |
| 44 | Crunch | Dark · 80 Phys | LEARN | Bite (same type, 80 vs 60 BP) |
| 48 | Icicle Crash | Ice · 85 Phys | LEARN | Ice Fang (same type, stronger) |
| ★ Lv 54 — EVOLVES TO BAXCALIBUR · Learns Glaive Rush on evolution | ||||
| Evo | Glaive Rush | Dragon · 120 Phys | LEARN | Dragon Claw (same type, 50% stronger) |
| TM | Dragon Dance (TM) | Dragon · Status · +Atk +Spd | TEACH | Tackle |
| TM | Earthquake (TM) | Ground · 100 Phys | TEACH | Crunch (broader coverage) |
- REQ Delibird Presents — buy Charcoal, give to Fuecoco immediately. Boosts Fire-type moves by 20%.
- REQ Azurill — small ponds near early route. Check ability: Huge Power only. Re-catch if Thick Fat.
- REQ Wattrel — coastal cliffs near wind turbines. Any Wattrel is fine.
- TM Rock Tomb — on path up the spiral trail toward Stony Cliff
Miraidon can now run at full speed. Traversal is faster — use it constantly.
- REQ Paldean Wooper — muddy wetland south of the river. Brown colouring, Poison/Ground type.
- REQ TM Bulldoze — near ruins/watchtower in West Province. Teach to Wooper immediately — Ground STAB bridge until Earthquake.
Miraidon can now cross water. Opens up a large portion of the map.
- TM Swift — near roadside cliffs
- REQ Tinkatink — broken stone ruins in South Province Area Three. Steel/Fairy typing.
Tinkaton is one of the strongest Fairy-types in the game and the only Pokémon that can reliably threaten Charizard (Gigaton Hammer + Fairy coverage). It joins early here but won't evolve until Lv 38 — keep levelling it consistently. Gigaton Hammer at endgame hits for staggering damage.
- TM Fake Tears — in ruins area
- REQ Magnet — Levincia Delibird Presents. Give to Kilowattrel for +20% Electric-type move power.
- TM Sandstorm — near mining structures. Not core — optional pickup.
Miraidon can now leap up cliffs and ledges. Opens mountain routes.
- REQ Mystic Water — Cascarrafa market. Give to Azumarill for +20% Water-type move power.
Completing False Dragon finishes Arven's Path of Legends storyline. All 5 Herba Mystica collected — the Area Zero path unlocks.
- REQ Frigibax — slopes near northern Glaseado Pokémon Center. Dragon/Ice type.
Baxcalibur is a late-bloomer: it won't fully evolve until Lv 54, but Frigibax itself is solid and Arctibax hits hard at Lv 35. Glaive Rush (signature Dragon move) and Icicle Crash together make Baxcalibur one of the strongest physical attackers in the endgame. Catch it now so it levels up naturally through the remaining content.
- REQ Never-Melt Ice — found as a ground item on Glaseado Mountain. Give to Frigibax/Baxcalibur. Boosts Ice-type moves.
Miraidon can now glide from high ground. Full aerial mobility — the entire map opens up.
- Dark Base — West Province (Area One) — near where you caught Paldean Wooper
- Fire Base — East Province (Area One) — on route to/from Levincia area
- Fighting Base — North of Medali — clear after or around the Normal gym
- Fairy Base — North snowfields near Glaseado — clear while doing the Ice gym area
- Poison Base — North Province (Area Two) — clear while travelling north toward the False Dragon Titan area
- REQ Flamethrower → Skeledirge. Consistent Fire STAB with good PP. Craft ASAP.
- REQ Play Rough → Azumarill + Tinkaton. Fairy STAB for both. One craft gives unlimited uses.
- REQ Earthquake → Clodsire + Baxcalibur. Ground STAB upgrade from Bulldoze. 100 BP.
- OPT Volt Switch — already obtained from Levincia gym reward.
⚠ Glaive Rush makes Baxcalibur take double damage on the following turn. Use it to finish fights, not to start them while health is uncertain.
- REQ Dash unlocked (Stony Cliff Titan)
- REQ Swim unlocked (Open Sky Titan)
- REQ High Jump unlocked (Lurking Steel Titan)
- REQ Glide unlocked (Quaking Earth Titan)
- REQ All 8 Gyms cleared
- REQ All 5 Titans defeated
- OPT All 5 Team Star Bases cleared (LP bank)
- REQ Frigibax caught + levelling