✓ RUN STATE CHECKLIST
⚙ GLOBAL RULES
- Obtain: Starter — pick at Lv 5 in Pallet Town
- Lv 7 → learns Ember (first real attacking move)
- Lv 13 → learns Metal Claw (too late for Brock — do not plan around this)
- Lv 16 → evolves to Charmeleon. Evolve immediately.
- Lv 36 → evolves to Charizard. Learns Wing Attack at evolution — replace it immediately with Fly (HM02, Route 16 girl, S10).
- S07 SS Anne → TM31 Brick Break — teach to Charmeleon. This is the only copy in the game. Do NOT give to Nidoking.
- S10 Celadon Game Corner → TM35 Flamethrower — replaces Ember on Charmeleon
- S20 Victory Road → TM02 Dragon Claw — fills final slot on Charizard
- Obtain: Buy Magikarp for ₽500 from salesman inside the Route 4 Pokémon Center
- Lv 1–14: only knows Splash — useless in battle, just switch-train it
- Lv 15 → learns Tackle (first usable move)
- Lv 20 → evolves to Gyarados. Automatically learns Bite at evolution.
- Lv 25 → learns Dragon Rage (always deals exactly 40 damage — good filler for now)
- Lv 30 → learns Leer — useless. Do NOT let it overwrite Bite or Tackle.
- S14 Fuchsia → HM03 Surf — primary Water STAB, replaces Tackle
- S17 One Island (after Blaine) → TM27 Return — from a man on Kindle Road. Replaces Dragon Rage. Power scales with happiness (max 102 BP). Teach as soon as you land on One Island.
- Obtain: Route 3 (east of Pewter City, after Brock) — good encounter rate. Do NOT try Route 22 — Nidoran♂ is rare there. Box Mankey after Brock and catch Nidoran♂ here instead.
- Lv 12 → learns Double Kick (Fighting — useful for Normal types)
- Lv 16 → evolves to Nidorino. Evolve immediately — nothing worth waiting for.
- Nidorino Lv 22 → learns Thrash — WAIT for this before using the Moon Stone.
- After Thrash at Lv 22 → use Moon Stone → Nidoking. Nidoking learns no new moves by level-up.
- S08 Cerulean → TM28 Dig — strong Ground coverage, teach to Nidorino immediately
- S11 Rocket Hideout B2F → TM36 Sludge Bomb — Poison STAB, replaces Leer or weakest filler
- S18 Viridian Gym area → TM26 Earthquake — replaces Dig when obtained (stronger, no charge turn)
- Obtain: Celadon Mansion back entrance, top floor — free Eevee around Lv 25
- Eevee already knows Quick Attack by the time you collect it (learned at Lv 17)
- Use Thunder Stone immediately — no Eevee moves are worth waiting for.
- Jolteon Lv 33 → learns Thunder Wave (paralysis — strong utility in boss fights and catching)
- Jolteon Lv 41 → learns Pin Missile (Bug-type, multi-hit — coverage vs Psychic types)
- S10 Celadon Game Corner → TM24 Thunderbolt — teach immediately on evolving
- Obtain: Route 12 south of Lavender Town — Lv 30. Requires Poké Flute (from Lavender Tower) and Silph Scope (from Rocket Hideout). Use Ultra Balls.
- Check moveset on capture — it will have some combination of Normal-type attacks and Amnesia at Lv 30
- Lv 33 → learns Rest (heals all HP and cures status — core move, keep forever)
- Lv 35 → learns Amnesia (doubles Sp. Def — stall powerhouse with Rest)
- Body Slam Move Tutor — available on One Island after Blaine (S17). 85 BP Normal with 30% paralysis chance. Replaces whatever Normal filler Snorlax has.
- S15 Silph Co → TM30 Shadow Ball — Dark/Ghost coverage, teach immediately when obtained. Leave one slot open for this until S15.
- HM04 Strength — utility slot filler until Body Slam replaces it on One Island
- Obtain: Silph Co 7F (S15) — given for free after defeating Team Rocket boss. Around Lv 25.
- Lapras joins with Water Gun and some status/filler moves — replace these immediately.
- Lv 28 → learns Body Slam — keep, good Normal-type physical attack
- Lv 31 → learns Confuse Ray — keep, strong utility in tough fights
- Lv 37 → learns Perish Song — skip, do NOT let it overwrite Confuse Ray
- S10 Celadon Game Corner (buy & hold) → TM13 Ice Beam — teach immediately when Lapras joins in S15
- S15 Saffron City free → TM29 Psychic — from man in west house, fill 4th slot
- S14 Fuchsia → HM03 Surf — teach to both Lapras and Gyarados
| LVL | MOVE / EVENT | ACTION |
|---|---|---|
| 1 | Scratch, Growl | Filler early on |
| 7 | Ember | KEEP until TM35 Flamethrower (S10) |
| 13 | Metal Claw | Filler — too late for Brock |
| 16 | ★ EVOLVE → Charmeleon | Immediately — no delay needed |
| 20 | Smokescreen | SKIP — decline or replace filler |
| 23 | Scary Face | SKIP |
| S10 | TM35 Flamethrower | KEEP — replaces Ember. Celadon Game Corner. |
| 33 | Flamethrower (natural) | Already have TM version — decline |
| 36 | ★ EVOLVE → Charizard — learns Wing Attack | Replace Wing Attack with HM02 Fly immediately |
| 44 | Slash | Optional — replace Scratch/Metal Claw filler if still there |
| S07 | TM31 Brick Break | KEEP — SS Anne. Only 1 copy, Charizard only. |
| S20 | TM02 Dragon Claw | KEEP — Victory Road. Fills final slot. |
| LVL | MOVE / EVENT | ACTION |
|---|---|---|
| 1–14 | Splash | Switch-train — Magikarp does nothing in battle |
| 15 | Tackle | Filler until Surf |
| 20 | ★ EVOLVE → Gyarados — learns Bite | KEEP Bite — Dark type coverage |
| 25 | Dragon Rage | Keep temporarily — always deals 40 damage. Replace with Return at S17. |
| 30 | Leer | SKIP — do NOT overwrite Bite or Dragon Rage |
| 35 | Twister | SKIP |
| S14 | HM03 Surf | KEEP — replaces Tackle. Fuchsia City. |
| S17 | TM27 Return | KEEP — replaces Dragon Rage. Kindle Road, One Island. Up to 102 BP at max happiness. |
| 40 | Bite (natural relearn) | Already have it — decline |
| LVL | MOVE / EVENT | ACTION |
|---|---|---|
| 1 | Leer, Tackle | Filler |
| 9 | Poison Sting | Minor STAB — keep as filler for now |
| 12 | Double Kick | KEEP — Fighting coverage, multi-hit |
| 16 | ★ EVOLVE → Nidorino | Evolve immediately |
| S08 | TM28 Dig | KEEP — Ground coverage. Cerulean rival defeat reward. |
| 20 | Horn Attack | SKIP — weak Normal move, no value |
| 22 ⚠ | Thrash | WAIT FOR THIS before Moon Stone. 120 BP — Nidoking's best physical move. |
| 22+ | ★ Use Moon Stone → Nidoking | After Thrash is learned. Nidoking learns NO more moves by level-up. |
| S11 | TM36 Sludge Bomb | KEEP — Poison STAB. Rocket Hideout B2F. |
| S18 | TM26 Earthquake | KEEP — replaces Dig. Viridian Gym area. 100 BP, no charge turn. |
| LVL | MOVE / EVENT | ACTION |
|---|---|---|
| ~25 | Obtained in Celadon Mansion — already knows Quick Attack (Lv 17 move) | KEEP Quick Attack — priority move |
| NOW | ★ Use Thunder Stone → Jolteon | Immediately on obtaining Eevee — no Eevee moves worth waiting for |
| S10 | TM24 Thunderbolt | KEEP — teach immediately on evolving. Celadon Game Corner. |
| 29 | Sand-Attack | SKIP |
| 33 | Thunder Wave | KEEP — Paralysis utility, strong in boss fights and catching |
| 37 | Agility | Optional filler slot if needed, otherwise skip |
| 41 | Pin Missile | KEEP — Bug type, multi-hit, coverage vs Psychic types |
| LVL | MOVE / EVENT | ACTION |
|---|---|---|
| 30 | Caught on Route 12 — has Tackle, Headbutt, and/or Yawn at capture | Filler for now. Leave a slot open for Shadow Ball. |
| S13 | 💎 Leftovers (hidden item) | Give to Snorlax immediately — restores HP each turn, synergises with Rest/Amnesia stall |
| S13 | HM04 Strength | Utility slot — replaces filler. Hold until Body Slam at S17. |
| 33 | Rest | KEEP FOREVER — heals all HP, cures status. Core of Snorlax's stall kit. |
| 35 | Amnesia | KEEP FOREVER — doubles Sp. Def. Paired with Rest, Snorlax becomes nearly unkillable. |
| S15 | TM30 Shadow Ball | KEEP — Dark/Ghost coverage. Silph Co. Teach immediately. |
| 40 | Body Slam (natural) | Natural learn — but the Move Tutor version comes first |
| S17 | Body Slam (Move Tutor) | KEEP — 85 BP, 30% paralysis. One Island. Replaces Strength. |
| LVL | MOVE / EVENT | ACTION |
|---|---|---|
| 25 | Obtained at Silph Co 7F — has Water Gun, Growl, Sing filler | Replace filler immediately with TM13 Ice Beam (bought at Celadon in S10, hold for now) |
| S15 | TM13 Ice Beam + TM29 Psychic | KEEP both — teach on joining. Ice Beam from Celadon (buy in S10). Psychic from west house man in Saffron. |
| 28 | Body Slam | KEEP — 85 BP Normal STAB, 30% paralysis |
| 31 | Confuse Ray | KEEP — strong utility. Good for boss fights and catching legendaries. |
| 37 | Perish Song | SKIP — do NOT let it overwrite Confuse Ray or Body Slam |
| 40 | Ice Beam (natural) | Already have TM version — decline |
| S14 | HM03 Surf | KEEP — teach at Fuchsia. Replaces Water Gun or filler. |
Charmander to Lv 7 for Ember. Mankey to Lv 11 for Karate Chop + Low Kick.
- Route 22: Mankey — common spawn. Your Brock slave only — box it immediately after Brock.
- Optional: Route 1 Pidgey or junk mon for Cut HM slave
- Charmander: Ember at Lv 7
- Mankey: Low Kick (Lv 9) + Karate Chop (Lv 11) — both Fighting type, both super effective vs Rock. Lv 11 is the minimum before entering Pewter.
- Fight the 3 optional trainers for safe XP.
- If Mankey isn't Lv 11 yet, grind wild encounters here or on Route 22 before moving on — you want Karate Chop before Brock.
- No move changes needed here.
Karate Chop (Fighting) deals 2× damage to all of Brock's team. Geodude and Onix are both Rock/Ground — neither resists Fighting. At Lv 11, Mankey will two-shot Geodude and three-shot Onix with Karate Chop or Low Kick. Charmander's Fire moves do neutral damage at best. There is no other reliable option at this point in the game.
- REQ Box Mankey — its job is done. Head to Route 3 to catch Nidoran♂.
- REQ Nidoran♂ — Route 3 has good encounter rates. This is your permanent team member. Catch as early as possible here.
- Box Mankey in the PC once Nidoran is caught.
- Lv 12 → learns Double Kick (Fighting — useful vs Normal types)
- Lv 16 → evolves to Nidorino. Evolve immediately.
- Nidorino Lv 22 → learns Thrash — hold the Moon Stone until after this
- Nidoran to Lv 16 → evolve to Nidorino
- Charmeleon hits Lv 13 around here → learns Metal Claw. Keep it for now as a Steel-type coverage option until Brick Break arrives in S07.
- REQ Moon Stone — SAVE IT (use after Surge at Lv 22+)
- Escape Rope
- Rare Candy — 1F, near the southeast corner of the floor. Use Itemfinder.
- Magikarp — buy from Pokémon Center salesman
- Rare Candy — hidden behind the robbed house (SAVE)
- Rare Candy — Cerulean City, in the backyard behind the Gym Badge man's house (the house south of the Gym). One step south and three west of the northeast corner of the yard.
- Automatically learns Bite on evolution — your main attacking move for now
- Lv 25 → learns Dragon Rage (always 40 damage — keep until you get Return from One Island)
- Lv 30 → learns Leer — do NOT let this overwrite Bite
- Nidorino vs Normal types (Double Kick)
- Charmeleon vs Grass starter
- Gyarados Bite vs Kadabra-type threats
- REQ TM31 Brick Break → Charmeleon. This is the only copy of TM31 in the game — do NOT teach it to Nidorino/Nidoking. Charizard needs it to hit Rock types that resist Fire and Flying.
- HM Cut → temporary HM slave only, not your core team
- TM Dig from Cerulean (Rocket/robbed house questline) → teach to Nidorino
- Use Moon Stone → Nidoking
Nidoking is one of the best TM users in the game — it learns nearly every type of TM. The moveset you're building: Thrash (physical nuke), Dig (Ground coverage), Sludge Bomb (Poison STAB, S11), and Earthquake (replaces Dig, S18). Nidoking's base Attack + wide TM coverage makes it a cleanup machine for the back half of the run.
- Fight Hikers for good XP — skip filler trainers if rushing
- Route 9 Rare Candy — pick up, SAVE
- Rare Candy — Route 9, in the tall grass near the east end of the route. Use Itemfinder.
- Ether — also Route 9 in the grass. Not critical but free PP restoration.
Three mons get their core offensive moves in one city. Charmeleon gets Flamethrower (replaces Ember — same accuracy, +15 BP, better PP). Jolteon gets Thunderbolt (primary STAB for the rest of the run). And you buy Ice Beam now to hold for Lapras in S15. This is the biggest single-city upgrade of the entire run.
- Celadon Mansion (back entrance, top floor) → pick up Eevee
- Use Thunder Stone immediately → Jolteon
- REQ Flamethrower → Charmeleon line
- REQ Thunderbolt → Jolteon
- REQ Ice Beam → buy and HOLD for Lapras
- Charmeleon: Flamethrower replaces Ember
- Jolteon: Thunderbolt main move, keep Quick Attack
- Jolteon Lv 33 → learns Thunder Wave automatically — keep it
- Jolteon Lv 41 → learns Pin Missile automatically — keep it (Bug coverage for Psychic types)
- PP Up — Celadon City, on the east side of the city overworld. Use Itemfinder near the back of the Game Corner building.
- Enter the Celadon Game Corner (the casino building)
- Interact with the poster on the back wall → reveals hidden staircase to B1F
- Fight your way down to B4F where Giovanni waits
- TM36 Sludge Bomb — lying on the floor on B2F. Pick this up now. It fills Nidoking's moveset at the end of the game, replacing Rock Slide which is post-game only in FireRed.
- Receive Silph Scope — now you can reveal and fight the ghost Marowak in Pokémon Tower
- Head to Lavender Town (Section 12)
- PP Up — B1F, in the bottom-right plant of the group of six pots on the first basement floor.
- Rare Candy — B3F, in the northwest corner of the spin tile maze.
- Nugget — B3F, also in the northwest area. Sell it for ₽5,000.
- Gyarados Bite → Kadabra
- Charizard Flamethrower → Grass starter
- Rare Candy — 6F, in the west area of the floor. Use Itemfinder. SAVE it.
- Soothe Bell — 7F, hidden item on the top floor after rescuing Mr Fuji. Boosts happiness gain — give to Gyarados immediately so Return builds power faster.
- REQ Wake with Poké Flute → Snorlax (permanent)
- Use your stocked Ultra Balls from Celadon. Inflict Sleep or Paralysis first to help.
- HM Strength → Snorlax (utility + filler until Body Slam)
Snorlax comes with extraordinary bulk and a built-in stall kit. At Lv 33 it learns Rest (full HP heal + cures status), at Lv 35 Amnesia (doubles Sp. Def). Paired with Leftovers (found on the Snorlax spawn tile), it becomes nearly impossible to KO through attrition. This combo carries Sabrina, Agatha, and any dangerous status mon late-game.
- Lv 33 → learns Rest automatically — keep this forever
- Lv 35 → learns Amnesia automatically — keep this (pairs with Rest)
- One Island after Blaine (S17) → Body Slam Move Tutor — replaces Strength
- Leftovers — stand on the exact tile where Snorlax was sleeping, use Itemfinder. Restores a small amount of HP each turn — give to Snorlax immediately to enhance the Rest + Amnesia stall.
- Rare Candy — southwest corner of Route 12, in a rectangle of grass patches. Itemfinder helps.
- REQ HM Surf
- REQ Gold Teeth → trade to Warden for HM Strength
- Surf can go on Gyarados temporarily — final Surf user is Lapras (but Gyarados keeps its own copy — see Section 15)
- Strength → Snorlax (if not already taught)
- Max Revive — Fuchsia City, behind the Safari Zone Warden's house in the southeast corner. Walk through the Fishing Guru's brother's house to access. One of only a handful in the game.
- PP Up — Route 13, near the southern hedge in the fence opening southwest of Picnicker Gwen. Grab on the way to/from Fuchsia.
- Use Max Repel throughout
- 7F: receive Lapras from the employee (permanent)
- REQ Teach Surf → Lapras immediately (replace Water Gun)
- REQ Teach saved Ice Beam → Lapras immediately (replace filler)
- REQ Teach TM29 Psychic → Lapras (replace Sing or Mist)
- REQ 3F: pick up TM30 Shadow Ball → teach to Snorlax now
Lapras completes the roster. With Surf, Ice Beam, Psychic, and Confuse Ray it covers Water, Ice, and Psychic — three of the E4's key weak points. Ice Beam is the critical move: Lance sends out Dragonair ×2, Dragonite, and Aerodactyl. Ice is 4× effective on all Dragon types. One Lapras with Ice Beam hard-counters Lance's entire strategy.
- Lv 28 → learns Body Slam — keep it
- Lv 31 → learns Confuse Ray — keep it (replaces Growl or status filler)
- Lv 37 → learns Perish Song — skip, do NOT let it overwrite Confuse Ray
- PP Up — Silph Co, found on one of the floors. Use Itemfinder throughout.
- Calcium, HP Up, Iron, Carbos, Protein — all hidden in Silph Co on various floors. Not essential but free stat boosts — use on Charizard or Jolteon.
Nidoking and Snorlax are already solid. These three are your late-game carries that need the most catching up.
- Rare Candy — middle of the right bike path, east of the third sign from the north.
- PP Up — middle of the left bike path, directly west of the second sign from the north.
- Full Restore — left of the northernmost sign, next to the water.
- Max Revive — south end of Route 17. One of only a few in the game.
- Max Elixir — also on Route 17. Save it for the Elite Four.
- Max Repel through the whole thing
- REQ Grab the Secret Key (needed for Blaine's gym door)
- Escape Rope out immediately after
- Rare Candy — 3F, just beyond the collapsing walls. Use Itemfinder.
- Elixir — 4F. Save for Elite Four PP management.
- Moon Stone — 1F hidden. Not useful to us but grab and sell.
- REQ TM27 Return — from a man on Kindle Road on One Island. Teach to Gyarados (replaces Dragon Rage). Power scales with happiness — keep Gyarados healthy and it will hit very hard.
- REQ Body Slam Move Tutor — also on One Island. Teach to Snorlax (replaces Headbutt or Strength). 85 BP with 30% paralysis chance.
- REQ TM26 Earthquake → Nidoking (replaces Dig — stronger and no charge turn)
- Sludge Bomb should already be taught (S11). If not, teach now from TM36.
Nidoking's offensive moveset is now complete: Earthquake · Sludge Bomb · Thrash · (Dig until EQ). Earthquake is the strongest Ground-type move in the game — 100 BP, perfect accuracy, hits both opponents in doubles, and no charge turn. Nidoking with this set can threaten nearly every type in the game.
- Pidgeot → Jolteon Thunderbolt
- Alakazam → Snorlax Shadow Ball
- Rhydon → Lapras Surf
- Gyarados → Jolteon Thunderbolt
- Grass starter → Charizard Flamethrower
- Arcanine → Lapras Surf
- Rare Candy — Victory Road 1F, in the northwest area. SAVE it.
- Full Restore ×2 — one in Victory Road 1F, one on Route 23 just before the entrance. Both are hidden.
- Ultra Ball ×2 — Victory Road 1F and Route 23. Free catch balls if you want them.
- Max Ether — Route 23. Good E4 PP reserve.
- Max Elixir — Route 23. SAVE for Elite Four — restores 10 PP to all moves.
- Dragon Claw → Charizard (replace filler)
- Confirm Ice Beam on Lapras
- Confirm Thunderbolt on Jolteon
- Confirm Shadow Ball on Snorlax
- Confirm Sludge Bomb on Nidoking
- REQ Full Restore ×10 — primary healing
- REQ Revive ×5 — emergency revival
- REQ Elixir ×4–6 — PP for Lapras + Jolteon after Bruno
- SAFETY Full Heal ×5 — status cure backup
- OPT Max Elixir — restores 10 PP to all moves, save for Champion